﻿// Copyright (c) 2017 GlassGrass

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GlassGrass.Unity.GuiFramework
	{
	/// <summary> Layouting mode. </summary>
	public enum LayoutMode
		{
		/** <summary> Manual layout. </summary> */ Manual,
		/** <summary> Automatical layout. </summary> */ Auto,
		}
	}
